White Papers

Game Elements that Support Learning and Instruction

This white paper summarizes the elements of gamification described and developed in Karl Kapp's "The Gamification of Learning and Instruction: Game-based methods and strategies for training and education." 

Author: Regina Nelson (December 2015)

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A Framework for Understanding and Applying Universal Design for Learning

This white paper explores the Universal Design for Learning (UDL) core principles following the work of Anne Meyer and David Rose. The three principles of UDL are explored: 1) Provide multiple means of representation; 2) provide multiple means of action and expression; 3) provide multiple means of engagement.

Author: Regina Nelson (November 2015)

Gamification: Understanding the Dynamics, Mechanics and Components

Following a review of Werbach's "For the Win: How Game Thinking Can Revolutionize Your Business," this white paper explores the underlying elements of games that influence marketing and business with consideration to how they could be applied in Higher Education to increase activity toward learning outcomes.

Author: Regina Nelson (June 2015)

White Paper - The Structure of Hybrid Courses

This white paper reports on standard accepted terminology and definitions of hybrid and associated course types as it outlines some of the advantages of the course types.

Author: Regina Nelson (March 2015)

White Paper - Accelerated Courses

This white paper provides a brief overview of design and development considerations for courses that have a short timeframe, under the standard 12-15 week term in higher education.

Author: Mela Lewandowski (December 2014)

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