How to play


Spring Season

-      Mudfest March 31, 2012!!!

Helpful Links to Understanding the Game

Rugby 101 Part I

Two Handed Passing

Pop Passing

Taking The Ball Into a Tackle

Ball Placement

Rucking Drill

Rucks and Tackling


USA Rugby Weight and Conditioning Training Program
The Maori Haka: Explained

Step By Step Instructions



Now remember, these are just the rules and general strategies.  Personal experience overrides everything here. 




The object of the game is to score as many points as possible by carrying, passing, kicking and grounding an oval ball in the scoring zone at the far end of the field -- called the try zone. Grounding the ball, which must be done with downward pressure, results in a try (worth 5 points). After a try a conversion may be attempted by place kick or drop kick. If the ball passes over the bar and between the goal posts the conversion is successful and results in a further 2points. Points may also be scored from a drop kick in general play (worth 3points) and a penalty kick (worth 3 points).  The ball may not be passed forward (though it may be kicked forward) and players may not receive the ball in an offside position, nor may they wait in such a position. Players may not be tackled without the ball. Play only stops when a try is scored, or the ball goes out of play, or an infringement occurs. When the ball goes out it is thrown back in at a line-out where the opposing "forwards" line up and jump for the ball.  Infringements result in a penalty, free kick, or scrum. In a scrum the opposing forwards bind together in a unit and push against the other forwards, trying to win the ball with their feet. Substitutions are only allowed in case of injury and there is no separate offensive and defensive unit.




The names of the positions vary quite a bit between the various rugby playing nations. The following is based on the numbering scheme for player's jerseys currently laid down by the I.R.F.B. for International Matches. It is commonly, though not universally, adopted by other teams. (Common variations are the interchange of 6 and 7, the interchange of 11 and 14 or a renumbering of the backline so that the wingers are 13 and 14. The English club Bath omit the no.13 jersey because one of their players was once killed wearing it. Some English clubs even use letters instead. Further, an interesting story is told about a Scotland vs. England match at Twickenham in 1926. King George asked the president of the S.R.U. about the lack of numbers on the Scots players' backs and was informed, "This is a rugby match, not a cattle sale".) Anyway, assuming the displayed numbering scheme: Players 1-8 are forwards (often referred to as the pack); players 1-5 are sometimes called the tight-five, or front-five, (players 1-3 are the front-row) and players 6-8 are the loose forwards (or loosies), or back row. Players 9-15 are backs.


              1    2    3

           6   4    5    7




11                                            12





A partial list of the individual position names is:

1.(loose-head)prop, loose-head


3.(tight-head)prop, tight-head

4.(left)lock, 2nd row

5.(right)lock, 2nd row

6.flanker, wing forward,

7.flanker, breakaway, wing forward

8.number 8, eight man



11.(left)wing, winger, wingman

12.inside center

13.outside center

14.(right)wing, winger, wingman



THE FORWARDS!!!-Happiness is a warm scrum

·         Hooker

o      Supported by the Props so that he may use both legs to try and "hook"  the ball into his team's side of the scrum.  A scrum is something you'll learn in rules.

·         Props

o      Left of the Hooker is called the Loose Head Prop.  He only uses his right shoulder in the scrums.  He is used to direct the scrum.  He can "wheel" it, he can try and bow it up so it is harder to drive, or he can help drive the scrum.  This Person should have more upper body strength generally than the tight head.

o      Right of the Hooker is called the Tight Head Prop.  He is the major driving force of the front line.  He also prevents the ball from coming out his side of the tunnel when it is his team's ball.  He must help keep the sides even so the scrum doesn't wheel accidentally.

·         Locks

o      Primarily for driving force. 

·         Flankers

o      For support. 

o      To aid in wheeling the scrum. 

o      They keep the Props tight in position so that it is easier for the props and the locks to drive.

·         Eight man

o      The icing on the cake. 

o      He presents the ball, via his feet to the scrum half.

THE BACKS!!!  You don't see a 200+ pound guy move like this very often!


·         Scrum-half

o      Feeds the ball in on line outs and scrums.

o      The scrumhalf starts the "play" once he picks the ball up off the ground, it is a free ball.

o      He decides whether to dish the ball out to the backs or to dish it to the forwards for a drive.

o      He must always be near the ball in case there is a ruck won.

o      Fills holes in the defensive line.

o      calls to kick when the team has bad field position.

·         Fly-half

o      He leads the backs. He calls the plays according to the situations on the field, he must be a good passer and quick to give the ball up when defense rushes up.

·         Inside center

o      This is usually the biggest guy in the back line.

o      He takes the ball from the fly half and either takes it through or runs whatever is called by the fly half.

·         Outside center

o      He too must be one of the bigger backs, but also quick and fast. He must be able to play the ball or dish it out to the wing.

o      He must be able to support the wing in case he gets in trouble and needs to pitch the ball.  Because when there is a break-away, there won't be forwards to come in and clean house.  so they need to keep possession of the ball.

·         Wings

o      Last in the ball line, pretty much the fastest guys on the team.

o      One of the main objects of the rest of the team is to get the ball out to either wing for major yardage.





·         Occurs when there is a minor rule broken.  These rules are enforced differently with each sir(referee)  so he/she may give a warning or play the advantage (if the other team plays it and they get yardage the infringement will be nulled:

o      If a maul occurs and does not move there is a scrum down to the defending team.  that means they get to throw the ball in the scrum.

o      If the person with the ball goes down during play and does not let go of the ball it is a scrum down to the other team.

o      If the person that tackled the person with the ball doesn't let him present the ball it is a penalty to the team with possession

o      If the ball is knocked on it is a scrum down to the other team.

o      Off-sides result in a scrum down to the other team.


·         A penalty happens when a serious infringement occurs like a personal foul, or an offsides occurs. 

·         Requires the team that committed the penalty to be 10 meters back from the spot where it occurred.  Anyone who is not is off sides.

·         Kick

o      Kicking the ball directly out of bounds gives the kicking team possession of the ball for the lineout. 

§  If the kick is from behind the 22 meter line the lineout occurs where the ball goes out.

§  If the kick is in front of the 22 meter line the lineout is where the ball is kicked.

o      If the ball doesn't bounce out the kicking team gets possession of the ball for the lineout.

·         Kick for points

o      Kicking for posts is a drop kick through the goalposts from the penalty spot.

§  If the ball does not go through and lands in bounds it is a free ball to pick up and run.

§  If the ball goes out of bounds in the try zone there is a scrum.

·         Run

o      Running the ball is an option here.  Whomever holds the ball must start the play by tapping the ball with his foot.

o      here any and all rugby rules apply.

o      once the ball is in play the opposing team may rush the ball.


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