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Rugby 101
Part I
Two
Handed Passing
Pop
Passing
Taking
The Ball Into a Tackle
Ball
Placement
Rucking Drill
Rucks and Tackling
Tackling
USA
Rugby Weight and Conditioning Training Program
The Maori Haka: Explained
HOW
TO PLAY RUGBY
Now
remember, these are just the rules and general strategies.
Personal experience overrides everything here.
Objectives
The object of the game is to
score as many points as possible by carrying, passing, kicking and
grounding an oval ball in the scoring zone at the far end of the field
-- called the try zone. Grounding the ball, which must be done with
downward pressure, results in a try (worth 5 points). After a try a
conversion may be attempted by place kick or drop kick. If the ball
passes over the bar and between the goal posts the conversion is
successful and results in a further 2points. Points may also be scored
from a drop kick in general play (worth 3points) and a penalty kick
(worth 3 points).
The
ball may not be passed forward (though it may be kicked forward) and
players may not receive the ball in an offside position, nor may they
wait in such a position. Players may not be tackled without the ball.
Play only stops when a try is scored, or the ball goes out of play, or
an infringement occurs. When the ball goes out it is thrown back in at
a line-out where the opposing "forwards" line up and jump for
the ball. Infringements result in a penalty, free kick, or scrum.
In a scrum the opposing forwards bind together in a unit and push
against the other forwards, trying to win the ball with their feet.
Substitutions are only allowed in case of injury and there is no
separate offensive and defensive unit.
Positions
The names of the positions
vary quite a bit between the various rugby playing nations. The
following is based on the numbering scheme for player's jerseys
currently laid down by the I.R.F.B. for International Matches. It is
commonly, though not universally, adopted by other teams. (Common
variations are the interchange of 6 and 7, the interchange of 11 and 14
or a renumbering of the backline so that the wingers are 13 and 14. The
English club Bath
omit the no.13 jersey because one of their players was once killed
wearing it. Some English clubs even use letters instead. Further, an
interesting story is told about a Scotland
vs. England
match at Twickenham in 1926. King George
asked the president of the S.R.U. about the lack of numbers on the
Scots players' backs and was informed, "This is a rugby match, not
a cattle sale".) Anyway, assuming the displayed numbering scheme:
Players 1-8 are forwards (often referred to as the pack); players 1-5
are sometimes called the tight-five, or front-five, (players 1-3 are
the front-row) and players 6-8 are the loose forwards (or loosies), or back row. Players 9-15 are backs.
1
2 3
6 4 5 7
8
9
10
11 12
13
14
15
A partial list of the
individual position names is:
1.(loose-head)prop, loose-head
2.hooker
3.(tight-head)prop,
tight-head
4.(left)lock, 2nd row
5.(right)lock, 2nd row
6.flanker, wing forward,
7.flanker, breakaway, wing
forward
8.number 8, eight man
9.scrumhalf
10.flyhalf
11.(left)wing, winger,
wingman
12.inside center
13.outside center
14.(right)wing, winger,
wingman
15.fullback
THE FORWARDS!!!-Happiness
is a warm scrum
·
Hooker
o
Supported by the Props so that he
may use both legs to try and "hook"
the ball into his team's side of the scrum. A scrum is
something you'll learn in rules.
·
Props
o
Left of the Hooker is called the
Loose Head Prop. He only uses his right shoulder in the
scrums. He is used to direct the scrum. He can
"wheel" it, he can try and bow it up so it is harder to
drive, or he can help drive the scrum. This Person should have
more upper body strength generally than the tight head.
o
Right of the Hooker is called the
Tight Head Prop. He is the major driving force of the front
line. He also prevents the ball from coming out his side of the
tunnel when it is his team's ball. He must help keep the sides
even so the scrum doesn't wheel accidentally.
·
Locks
o
Primarily for driving force.
·
Flankers
o
For support.
o
To aid in wheeling the scrum.
o
They keep the Props tight in
position so that it is easier for the props and the locks to drive.
·
Eight man
o
The icing on the cake.
o
He presents the ball, via his feet
to the scrum half.
THE BACKS!!! You don't
see a 200+ pound guy move like this very often!
·
Scrum-half
o
Feeds the ball in on line outs and
scrums.
o
The scrumhalf starts the
"play" once he picks the ball up off the ground, it is a
free ball.
o
He decides whether to dish the ball
out to the backs or to dish it to the forwards for a drive.
o
He must always be near the ball in
case there is a ruck won.
o
Fills holes in the defensive line.
o
calls to kick
when the team has bad field position.
·
Fly-half
o
He leads the backs. He calls the
plays according to the situations on the field,
he must be a good passer and quick to give the ball up when defense
rushes up.
·
Inside center
o
This is usually the biggest guy in
the back line.
o
He takes the ball from the fly half
and either takes it through or runs whatever is called by the fly half.
·
Outside center
o
He too must be one of the bigger
backs, but also quick and fast. He must be able to play the ball or
dish it out to the wing.
o
He must be able to support the wing
in case he gets in trouble and needs to pitch the ball. Because
when there is a break-away, there won't be forwards to come in and
clean house. so they need to keep
possession of the ball.
·
Wings
o
Last in the ball line, pretty much
the fastest guys on the team.
o
One of the main objects of the rest
of the team is to get the ball out to either wing for major yardage.
Rules
INFRINGEMENT
·
Occurs when there is a minor rule
broken. These rules are enforced differently with each
sir(referee) so he/she may give a warning or play the advantage
(if the other team plays it and they get yardage the infringement will
be nulled:
o
If a maul occurs and does not move
there is a scrum down to the defending team. that
means they get to throw the ball in the scrum.
o
If the person with the ball goes
down during play and does not let go of the ball it is a scrum down to
the other team.
o
If the person that tackled the
person with the ball doesn't let him present the ball it is a penalty
to the team with possession
o
If the ball is knocked on it is a
scrum down to the other team.
o
Off-sides result in a scrum down to
the other team.
PENALTY
·
A penalty happens when a serious
infringement occurs like a personal foul, or an offsides occurs.
·
Requires the team that committed
the penalty to be 10 meters back from the spot where it occurred.
Anyone who is not is off sides.
·
Kick
o
Kicking the ball directly out of
bounds gives the kicking team possession of the ball for the
lineout.
§ If the kick
is from behind the 22 meter line the lineout occurs where the ball goes
out.
§ If the kick
is in front of the 22 meter line the lineout is where the ball is
kicked.
o
If the ball doesn't bounce out the
kicking team gets possession of the ball for the lineout.
·
Kick for points
o
Kicking for posts is a drop kick
through the goalposts from the penalty spot.
§ If the ball
does not go through and lands in bounds it is a free ball to pick up
and run.
§ If the ball
goes out of bounds in the try zone there is a scrum.
·
Run
o
Running the ball is an option
here. Whomever holds the ball must start
the play by tapping the ball with his foot.
o
here any and
all rugby rules apply.
o
once the ball
is in play the opposing team may rush the ball.
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