SOME SUGGESTIONS FOR DESIGNING AND GIVING COOPERATIVE LEARNING WORKSHOPS

Created in discussion at the 1996 CLUME reunion by: Anne Brown, Broni Czarnocha, Neil Davidson, Di Dwan, Clare Hemenway, Ron Mathsen, Betty Rogers, with additional comments by Martha Aliaga


WHAT THIS DOCUMENT CONTAINS

  1. Introductory comments
  2. Brief workshop outlines
  3. A summary of our discussions at the June CLUME meeting that fills in some details on the outline.


SECTION 1: INTRODUCTORY COMMENTS

We provide in this document a brief outline of what a half-day, a one-hour, and a two-hour workshop on cooperative learning in mathematics might contain. You will find a brief outline in Section 2, and comments in Section 3 that flesh out some of the sections.

Our intent was to draw up an outline that would give possible designers/presenters a place to start. It is by no means the last word on the subject, and in fact, we expect to revise it as we gain experience giving workshops.

If you are planning to give a workshop, you might be interested to know that Neil Davidson has offered to act as a coach/mentor and you should feel free to bounce your ideas off him. Do you need a co-presenter? Both Neil and Barbara Reynolds have indicated an interest in co-presenting -- contact either one for further details.


SECTION 2: WORKSHOP OUTLINES

The following outline is intended for a half-day workshop. This is a brief outline, and a more detailed discussion of several of the components is attached. There are also some comments below about possible plans for 1 and 2 hours presentations about cooperative learning.


ONE-HOUR PRESENTATION: The only feasible goal of such a presentation is to bring the participants some level of awareness about cooperative learning. It is practically impossible to build skills in only one hour. Such a presentation could be titled "A taste of cooperative learning". A possible basic structure follows:

Summing up: Include a brief reference to the issues that concern many who are reluctant to try cooperative learning (group forming, problem students, summative assessment). Reassure participants that it is okay to learn to use cooperative strategies a bit at a time. The purpose of such a presentation would be to inspire people to begin to use CL.


TWO-HOUR PRESENTATION: Such a presentation could include some skill-building. The suggested breakdown of time is 1.25 hours of activities and .75 hours of overview via lecture. Use the same basic format as the one-hour presentation, but augment with some of the components from the longer workshop outline.


HINTS FOR WORKSHOP PRESENTATION


SECTION 3: SUMMARY OF CLUME DISCUSSION

Below are our ideas for fleshing out each of the components of the workshop outline. This summary is not intended to be exhaustive, but should give prospective workshop leaders a place to start in designing their own workshop. Referring to the literature (including the handouts from the 1995 CLUME workshop and the Practical Guide) would be the logical next step.

Overall, our philosophy is that we should model in the workshop what the participants might do in their classrooms. This is not content specific. The main areas are :

CREATING A COOPERATIVE CLIMATE

There are two parts to this -- community building and team building. While the participants will likely be predisposed to cooperating, remind them that their students will not necessarily come into their classes knowing how to work effectively in groups. Some effort will be needed to help students develop the appropriate skills.

First, we would recommend some ice-breakers to begin the community building. Some examples are:

After groups are formed, use at least one team-building activity. Some examples are:

GROUP FORMING

For the workshop, a primary goal is to use a quick method for putting participants in groups. However, the various methods of group formation in the classroom should be discussed. One possible approach is to have the leader present a range of alternatives, followed by a group activity in which the participants think about a class in which they might try to use group work, and then evaluate the list of alternatives according to which ones they might be most comfortable using and why, which they might try first, advantages and disadvantages in various situations, etc.

Here are some of the issues that the leader should be sure are brought out at some point in the discussion:

EASY STRATEGIES

Use some easier strategies in the early activities done in the workshop so that participants see that it is not difficult to get started, and also begin to think about how they might use these strategies in their own classes (see also the comments under DEVELOPING YOUR OWN PLAN). At the same time, emphasize the importance of starting students with narrowly focused problems, using the easier strategies at first, with a progressive development during the course to more open-ended problems and more complex strategies. In each case, the actual activity chosen by the workshop leader for the groups to engage in would depend on the audience.

Here are some of the easier strategies to use in a classroom:

Give the students the question the day before and then have them interview each other about it. For example, in a geometry class, they might be asked to find examples of certain geometric figures in the environment.

Students generate ideas with no one allowed to criticize an idea until the brainstorming is over

In the first option, individuals think a bit about a problem, then share in pairs, then report out to the group in some fashion. In the second option, the pairs share before reporting out.

A sheet with some problem is passed around the group, and each student checks the previous student's work and adds their own contribution. For example, in a pre-calculus class, students might list quadratics that have 5 as one of their roots. Or there might be an equation or inequality to solve. Another example is to give them a definition and have them generate counter-examples. You can also do rotating role assignments: in a group discussion, the role of recorder passes from student to student as you progress through the assignment. There is also a simultaneous version, where there are four problems being solved simultaneously, and the papers are passed. Students have to see what has been done, and what a next step might be.

We did this in the CLUME workshop in 1995. It uses a sheet of paper folded in three parts (a triptych). On the top, the first group draws a graph of a function. In the middle, a second group draws the graph of the derivative of the function. With the top part folded out of view, a third group draws an antiderivative for the function in the second graph. The paper is returned to the first group for discussion. The same idea could be used with transformations of basic functions (e.g. guessing an equation). The problem with this method is that not every group works at the same rate, so there can be timing difficulties in passing the paper.

A problem is solved, or a question is discussed in groups. A random method is used to choose which member of each group is to report to the whole class. This insures individual accountability.

MORE COMPLICATED STRATEGIES

If your participants are up to it, you might try one of the following strategies to give them a taste of what is possible.

There are several stations set up around the classroom, using the chalkboard or large pieces of paper. On each sheet some type of problem, which requires multiple steps for a complete solution might be stated, or some mathematical concept is stated, and the goal is to list its properties. Groups circulate around the classroom, each with a different color pen. There is either a time limit (say 1 minute between changes), or a certain amount of work each group has to do on each sheet. In the workshop, you might list one easy strategy on each sheet. Then the groups have to circulate and write a brief description of how they might use that strategy in a course of their choice.

Suppose that your students are in "home" groups of four. There are four expert groups to be formed, where one student from each group attends. In the expert group, they learn a topic, and then come back to their home groups to teach it to the other members.

In the CLUME workshop, we did this in the presentation that involved the use of graphics calculators to solve inequalities graphically, numerically, algebraically. It could be used, for example, to have each expert group learn the proof of one of the properties of logarithms. Anything where there are four related topics where the subject mattercould be partitioned and then combined. (Of course, it is not necessary to use home groups of size 4.)

Another way Jigsaw could be used is in reading the course textbook. Each group reads one portion of the text, becomes an "expert" on that part, and reports back to their groups. Here is one way you might use Jigsaw in the workshop. The four expert groups brainstorm ways of using a particular strategy in their courses. Then, when they return to their home groups, each person describes at least one of the implementations that their expert group came up with.

Coordinated group problem solving in which data from all groups is combined. For example, each group could run a statistical experiment, and then report the data out to the whole group. Another possibility is to calculate probabilities using simulation or re-sampling. Other cases might be to have students graph carefully sin(2x), sin(.5x), sin(3x), sin(.1x), etc. and then when data is collected and displayed, conjectures might be made and tested.

RATIONALE

Given that becoming an expert in using CL takes considerable time and effort, and that when you give up some of the control in your classroom, some bad things can happen, one might well ask whether learning to use CL is worth the trouble. Some of the participants in your workshop might have this question, and it would be worth exploring this issue to help them resolve it while they still have the support of their group.

One effective way to get at the rationale question is to have the groups engage in brainstorming on the following question: Why might you be interested in trying to use cooperative learning for at least some of the time, in some of your classes? In brainstorming, ideas are generated, but cannot be criticized. Groups keep a list of the ideas that come up in their group.

To prepare to report out the results, the following might happen:

Here are a few reasons that students like to be in classes in which cooperative learning is used:

If you ask your own students what they do and don't like about cooperative learning, you might get some quotable comments that could be used in this portion of the workshop. At this point, one might give a one-minute description of the research results on cooperative learning (Neil Davidson and Barbara Reynolds will put a bibliography out on the clume-list.)

In summing up, you might make these points (but remember, don't oversell or preach):

DEVELOPING YOUR OWN PLAN FOR GETTING STARTED

It would be good to have participants leave the workshop with at least a rudimentary action plan for how they might try cooperative learning. There are several things that can happen in this portion of the workshop that might help them do this.

Here is Neil's Class Flow Sample:

SOME PRINCIPLES FOR DESIGNING ACTIVITIES

When this section is polished, it might turn into a workshop hand-out. It seems that it would be difficult for workshop participants to have any real ideas about this more advanced topic, even by the end of the workshop. Perhaps they could work from the hand-out, brainstorming applications of some of the principles mentioned here.


This version of the outline and summary was written by Anne Brown. Thanks to Martha Aliaga, Di Dwan, and Clare Hemenway, for carefully reading the earlier version and writing up many suggestions for improvement.